Module:Yesno/doc

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This is the documentation page for Module:Yesno

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| other | #default = Script error: No such module "Error". }}}} This module provides a consistent interface for processing boolean or boolean-style string input. While Lua allows the true and false boolean values, wikicode templates can only express boolean values through strings such as "yes", "no", etc. This module processes these kinds of strings and turns them into boolean input for Lua to process. It also returns nil values as nil, to allow for distinctions between nil and false. The module also accepts other Lua structures as input, i.e. booleans, numbers, tables, and functions. If it is passed input that it does not recognise as boolean or nil, it is possible to specify a default value to return.

Syntax

<syntaxhighlight lang="lua">yesno(value, default)</syntaxhighlight>

value is the value to be tested. Boolean input or boolean-style input (see below) always evaluates to either true or false, and nil always evaluates to nil. Other values evaluate to default.

Usage

First, load the module. Note that it can only be loaded from other Lua modules, not from normal wiki pages. For normal wiki pages you can use {{yesno}} instead.

<syntaxhighlight lang="lua"> local yesno = require('Module:Yesno') </syntaxhighlight>

Some input values always return true, and some always return false. nil values always return nil.

<syntaxhighlight lang="lua"> -- These always return true: yesno('yes') yesno('y') yesno('true') yesno('t') yesno('1') yesno(1) yesno(true)

-- These always return false: yesno('no') yesno('n') yesno('false') yesno('f') yesno('0') yesno(0) yesno(false)

-- A nil value always returns nil: yesno(nil) </syntaxhighlight>

String values are converted to lower case before they are matched:

<syntaxhighlight lang="lua"> -- These always return true: yesno('Yes') yesno('YES') yesno('yEs') yesno('Y') yesno('tRuE')

-- These always return false: yesno('No') yesno('NO') yesno('nO') yesno('N') yesno('fALsE') </syntaxhighlight>

Undefined input ('foo')

You can specify a default value if yesno receives input other than that listed above. If you don't supply a default, the module will return nil for these inputs.

<syntaxhighlight lang="lua"> -- These return nil: yesno('foo') yesno({}) yesno(5) yesno(function() return 'This is a function.' end) yesno(nil, true) yesno(nil, 'bar')

-- These return true: yesno('foo', true) yesno({}, true) yesno(5, true) yesno(function() return 'This is a function.' end, true)

-- These return "bar": yesno('foo', 'bar') yesno({}, 'bar') yesno(5, 'bar') yesno(function() return 'This is a function.' end, 'bar') </syntaxhighlight>

Note that the empty string also functions this way: <syntaxhighlight lang="lua"> yesno() -- Returns nil. yesno(, true) -- Returns true. yesno(, 'bar') -- Returns "bar". </syntaxhighlight>

Although the empty string usually evaluates to false in wikitext, it evaluates to true in Lua. This module prefers the Lua behaviour over the wikitext behaviour. If treating the empty string as false is important for your module, you will need to convert empty strings to a value that evaluates to false before passing them to this module. In the case of arguments received from wikitext, this can be done by using Module:Arguments.

Handling nil results

By definition

<syntaxhighlight lang="lua">

yesno(nil) -- Returns nil. yesno('foo') -- Returns nil. yesno(nil, true) -- Returns nil. yesno(nil, false) -- Returns nil. yesno('foo', true) -- Returns true. </syntaxhighlight>

To get the binary <syntaxhighlight lang="lua" inline>true/false</syntaxhighlight>-only values, use code like: <syntaxhighlight lang="lua"> myvariable = yesno(value) or false -- When value is nil, result is false. myvariable = yesno(value) or true -- When value is nil, result is true. myvariable = yesno('foo') or false -- Unknown string returns nil, result is false. myvariable = yesno('foo', true) or false -- Default value (here: true) applies, result is true. </syntaxhighlight>